Midi_Import_X 0.53 details

Tuesday, November 28. 2006
Midi_Import_X
More fixes for issues reported by MichaJo...

1) The sliders now disappear if the ADSR buttons are not pressed!
2) Importing with "Note" pressed no longer raises issues as it did with some midi files.

Midi_Import_X.0.5.rar

Thanks again Michael!
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Midi_Import_X 0.52 details

Monday, November 27. 2006
Midi_Import_X
This edit is nothing more than an attempt to resolve a bug caught by MichaJo on blenderartists.org

Now when in drum mode, EMPTY's and IPO's get different names.

Thanks also to Mike_S for his help and Kernon, Okchoir and PS8 for their intrest and comments.

You will notice that over at the top of the menu on >>>> this side, there is now a documentation link. It's not all there yet, but there are the begginings of documentation and tutorials for Midi_Import_X including a brand new "qucik start" video, although this is stil being processed by youtube at the time of writing. When it is done I will add it here. No audio on this one but it is just the start of the tutorials... more of a test, but it does show my workflow.

Anyway... this quick release can be found in the usual place... Midi_Import_X.0.5.rar
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Midi_Import_X 0.51 details

Saturday, November 25. 2006
Midi_Import_X
Here are the release notes...

Implemented in this version :-
1) GLIDE mode (I have already been working on this varient. This will look for NOTE ON's for any key and slide the curve to a (scaled) PITCH. This will really nice for light effects and other stuff)
2) ADSR button now correctly known as DECAY rather than DELAY.
3) Bug fixes for the nameing of IPO's in NOTE, GM DRUM MAP and STANDARD modes.

Also on the roadmap, but not as close :-
1) Slider and toggle button for note length. (I Realised that you don't have control on the length of your sustain, as it is tied to the NOTE OFF. I feel some beats will look better at uniform rates)
2) Individual note importing. (it's nice to import it all at once the first time, but subsequent 'tweaks' will require the ability to just import individual elements. This will also benifit when the next point is added)
3) Object and IPO selection. (At the moment, we import into an new 'EMPTY' object that we create on the way. We only import on to 'LocZ'. What if I want to import on to say 'Energ' on a Lamp IPO? I want disco lights dammit!)
4) Object offsets, for example, imports can be made in the curve range 20.5 -> 21.5 instead of just 0->1
5) Oscillator mode. For special effects. I tell you more about this soon!
6) Documentation and Tutorials. (these are the only things that will make it MiX 1.0 ever get released.)

Midi_Import_X.0.5.rar
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Midi_Import_X 0.5

Saturday, November 25. 2006
Midi_Import_X
It's here.... MiX 0.5 available for download...

Midi_Import_X.0.5.rar

More info later.... I just needed to get it released.

J
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Midi_Import_X 0.5 demo reel

Tuesday, November 21. 2006
MiX Gallery
Just a demo to show off the capabilities of Midi_Import_X. Let me know what you think so far ;-)



Ta, J
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Midi_Import_X.0.45 (half release)

Sunday, November 12. 2006
Midi_Import_X
Midi_Import_X.0.45.rar

New version....

This is not a full point release, because the 'GLIDE' function is not 100%. It does create an empty object with an IPO and create a 'GLIDE'-ing curve. It just doesn't manage it as well as the none-'GLIDE' version did do. It's a start though.

The REAL reason for this release is to show of the ADSL preview graph. Again it was OKCHOIR who came up with the the goods over at blenderartists.org. He linked me to a script that shows how to draw lines and stuff in the GUI window.

This means that you get a visual preview of the ADSR modifier your fitting to your curve on import!!! It's a little crude, but I think it will help in testing!

So this version implents :-
1) ADSR's set to OFF
2) ADSR graph on the UI. (I think it will be easier to understand how curves will turn out if you can see the shape of the envelope. This should look like the picture shown earlier on this post. My big problem with this is displaying it in the gui. I'll dig around some other code to figure this... I guess in some way, it is like the materials preview image... i.e. it is calculated from the buttons around it, and drawn as a bitmap. I will see what I can do!)

Also primed for 0.5:-
1) GLIDE mode (I have already been working on this varient. This will look for NOTE ON's for any key and slide the curve to a (scaled) PITCH. This will really nice for light effects and other stuff)

Also on the roadmap, but not as close :-
1) Slider and toggle button for note length. (I Realised that you don't have control on the length of your sustain, as it is tied to the NOTE OFF. I feel some beats will look better at uniform rates)
2) Individual note importing. (it's nice to import it all at once the first time, but subsequent 'tweaks' will require the ability to just import individual elements. This will also benifit when the next point is added)
3) Object and IPO selection. (At the moment, we import into an new 'EMPTY' object that we create on the way. We only import on to 'LocZ'. What if I want to import on to say 'Energ' on a Lamp IPO? I want disco lights dammit!)
4) Documentation and Tutorials. (these are the only things that will make it MiX 1.0 ever get released.)



EDIT:- NEW TEST RENDER FROM THIS VERSION Midi_Import_X.0.45.wmv
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Midi_import_X gets famous!!!

Thursday, November 9. 2006
Midi_Import_X
The last couple of days, I have been working on MiX 0.5... Trying to add in a GLIDE single note mode (kind of like what you get on monophonic keyboards). In the meantime, MiX has taken on a little bit of a life of it's own!!! Jean-Baptiste Perin got in touch. He was the original author of the Midi Importer v0.8 script that the current MiX is based on. He had this to say :-
I thank you for giving this script a second life .. By the time I had made this midi importer, only a few people had been intereseted by it.. I can see in your thread that the concept is attracting more people than it used to in the past.. It would be an honor for me that you let my name into it.. (just as a first part contributor)
Which frankly overwhelmed me. As I said before I never wrote the script, I just hacked Jean's :-) Thanks again mate! In other news... Somebody called Meta-Androcto got in touch with me on Blender!" href="http://www.blenderartists.org/">blenderartists.org to let me know that MiX made the listings page on Blender scripts!" href="http://mediawiki.blender.org/index.php/Resources/Python_scripts">blender scripts Wiki, which from what I can tell is THE place to find Blender scripts! So... If your looking for any scripts at all for blender head over there. Thankyou Meta-Androcto. Hopefully soon I will have MiX 0.5 to show you. Might also have some surprises lined up for a version after that... Who knows. Either way, the support in the community is imense and once again I thankyou. J
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Midi_Importer_X.0.4 RELEASED!

Sunday, November 5. 2006
Midi_Import_X
More work on the midi importer and this stuff really does need testing.... there are so many different options, I couldn't possible test them all by myself :-)

Midi_Import_X.0.4.scr screenshot!


Here is the Midi_Import_X.0.4.rar script

and here is the Midisynctest8.wmv demo reel


Ok so now we have a full ADSR engine :-D This allows you to tweak quite alot!!! The curves look great when you use ADSR + BEZIER MODE. Do be pation and play with all the options!

Also, If you are importing drums, try the GM drum map... this names the empties and ipo's after the names of the drums according to the GM map :-D makes it much easier to figure out what is going on...

The code is starting to look a little messy, so if you have more features you would like, please let me know asap, before I buy a python book and clean the code up!

Still looking for a way to delete a curve before I go and write in there again!!!

Enjoy, J
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Midi_Import_X.0.3

Sunday, November 5. 2006
Midi_Import_X
NEW ALPHA RELEASE!

Midi_Import_X.0.3


Midi_Import_X.0.3.rar

New :-

Bezier / Linear toggle switch
Attack Button
Attack Rate selector
UI update

Basically, you can now zero your note curve between 0-5 frames before the hit. The larger the Attack, the more frames back. Toggle Beziers on and you get nice smooth curves :-D

As things are moving towards a more 'trial and error' type of importer, I'd like to be able to delete a curve thats already in place when I call GetOrCreateCurve... any ideas how to do this?

J
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Midi Boxes 2

Friday, November 3. 2006
Midi_Import_X
This render's IPO's were created useing MiX 0.2 as published in the last entry.
Boxes seem to move much much better but there still feels like there is something wrong!

Midi Boxes 2


Still it is a good improvement :-D

J
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Midi_Import_X.0.2

Friday, November 3. 2006
Midi_Import_X
Another new version! (STILL ALPHA)

it now :-

1) Interpolates the curve without truncating the data. Credits to this go to Okchoir and Mike_S in this blenderartists.org thread. Cheers guys, you smashed it... and thanks for the support!

2) Allows you to choose the file you want to load on the settings screen!


Midi_Import_X.0.2


Here is the script :-

Midi_Import_X.0.2.rar

But what next? Well next up on here I guess will be the animated render that is on the boil as I type!

What next for the script? I'll see what the guys on blenderartists.org think!

Enjoy!!!
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Midi_Import_X.0.1

Thursday, November 2. 2006
Midi_Import_X
Midi_Import_X is a midi value to IPO curve converter for blender written in python!!!

BEWARE... THIS IS ALPHA!

It was hacked together by myself from a couple of other scripts :-

Many thanks go to Jean-Baptiste PERIN for the original midi_import.py script.

Also huge thanks go out to Macouno over at blenderpython.org who wrote this FruitSalad Walthrough

These guys wrote this script! I just cobbled both of these together and edited the values :-D

I still feel quiet chuffed, because I have never ever even started to write a script in python/blender before. I don't know the rules of the python language, I winged it all. Amazingly it only took about 2 hours but it is starting to forfill some of my objectives for a useable midi to IPO converter script!

it now :-

1) allows you to choose which midi track to import.
2) allows you to choose the scale of the values added to the IPO curve.
3) has a user interface!

Midi_Import_X.0.1



There is still a huge amount of work to do here, but I feel like I can take on Python and Blender and do it, so watch this space.

I will be needing testers and people thoughts. CJD has already said he will help! Anyone else?

Here is the script :-

Midi_Import_X.0.1.rar

Enjoy!!!
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